It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most. The Reavers of Harkenwold adventure is, in a word, excellent. There is plenty of information in Reavers of Harkenwold for a party that loves . I also later wrote about that particular adventure on the D&D message boards. Hello everyone, planning to run Reavers of Harkenwold adventure and want to hear your thoughts about it, is it good, is it bad, how you ran it.
|Published (Last):||6 May 2018|
|PDF File Size:||11.54 Mb|
|ePub File Size:||2.94 Mb|
|Price:||Free* [*Free Regsitration Required]|
I believe the Essentials products are arranged so that you can start with the adventure from the Red Box Starter Set, which oof the party from level 1 to level 2, and then move them into Reavers of Harkenwold. The party was escorted to the barracks in room 6, where they killed their escorts, went into the empty banquet hall room 5 and then into the kitchen room 15 where the servants tried to help.
It then moves into the various encounters that the PCs may meet.
Review: Reavers of Harkenwold
I encountered them as a player last year and wrote about the experience in this reaers post. Free a region of innocents from an evil outside army that has taken over. I believe I used a Moonshae Isles adventure, followed by a home-brew that I wrote as a follow-up to that one, followed by adventures in Waterdeep, Cormyr and Aglarond.
Leave a Reply Cancel reply.
Join Date Aug Hharkenwold Encounters don’t take an hour, but with settling in and RP, that is a good rule to start with the go ahead and adjust it as needed in future sessions. Flexibility is the key strength of this module.
Thanks for your suggestions. At that stage it is about 8 level 1 encounters. Just enough of a reason why your party is there in a tavern.
For you, you don’t really need a ton of detail. Since my players still like minatures, that jarkenwold me an adventure path with maps and monster counters.
Reavers of Harkenwold — new campaign setting? The back story and information about all of the people and places is really well presented, and I think DMs can find a lot to make use of.
Sunday, 16th August, The Iron Circle are the super-evil-bad guys who have cast down the rightful Duke.
Reavers of Harkenwold
I started to run it in 5th, but I did not get very far. Madness at Gardmore Abbey: Same as the old boss. It almost gets you to second level. The adventure was written for levels 2 to 4… but in my own game, I stretched this content out for months on end. Join Date Jan Posts But most of the battles do nothing for the plot of the story, so it takes a long time in real-world time for the story to go anywhere.
Also what tips for running it in 5th? Originally Posted by MrHotter.
As well as twisting halls since it leads into this adventure. As it turned out, none of the other characters in the party ever attacked the giant frogs when the characters were swallowed they were busy with the bullywugs.
I think d&dd party that likes more plot and role-playing and opportunities for creativity could also get a lot out of this adventure. I got some players breathing down my neck here, man!
Reavers Of Harkenwold : DnD
It is wide open, and really depends on how they RP at the beginning. I pretty much just spent my time finding comparable monsters to substitute for the 4E ones. Log in or sign up in seconds. Submit a new text post. What makes RoH so good is how it was written as a mini-sandbox. Sent from my iPhone using EN World mobile app. I bought it some months ago but rezvers flipped through it.
What did you use to bring the characters dd&d the 1st to 2nd level? If they save, they are no longer stunned or taking damage, but they are still swallowed.