GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.
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GURPS 4e – Power Ups 4 – Enhancements.pdf
These simple modifiers allowgamers to customize, tweak, and empower their advantages inan infinite number of ways. The user can decidewhen using it, as a free action,which power to affect. In rules terms, theyre Afflictions with one of thesemeta-enhancements: B is a The organization of the chapter is also a little weird; the list is broken down into sub-sections depending on themes for the enhancements, and in each theme, they are in alphabetical order. Enhancemengs wants his Hearing and Vision to be linked together, so that if hehears poweru-ps, he doesnt have to make a second roll to see it, and vice-versa.
GURPS Power-Ups 4: Enhancements
Zzap has the laser mentioned above, as Burn-ing Attack 12d. Theydo burning damage, with an armor divisor of 0. However, this suggests thatcharacters should be able to add Cosmic, Defensive, to theiractive defenses as well, to counter Cosmic, No active defense p. If the attack roll succeeds, it may manageto surprise the target completely theres nodefense roll against an unexpected attack sud-denly bouncing around the corner! I think the title is a bit misleading because a lot of these enhancements aren’t strictly new, but the text for even classic standbys seems further expounded upon in helpful ways.
Follow the rulesunder Rapid Fire p. Visit us on the World Wide Web atwww.
GURPS 4e – Power Ups 4 –
Together, these three modifiers let you extend your advantagesprotection to everyone inside your area. If on the other hand, you didn’t read PowersI think that, even though this book doesn’t require it, you should be making that a priority over this smaller supplement.
She wants to boost its RoF enhancemeents to 30, so she can empty an entire magazine in one second.
The enhancements must enhancememts thematically linked; theyhave to make sense as alternative settings for the ability. In such a case, the GMmayadjust these ratios, multiplying the frequency by anywherefrom 2 e.
Move, move, move,move silently across thebattlefield! An Attackmaneuver lets you immediately apply your damage roll to yourtargets HP! Fortunately for the GM, these power-ups come with guidelines for acquiring and using them. The book seems small enough that I could think it not exactly necessary, but I think it totally adds a value. If the poser-ups addsa new sense e. See Making Things Burn p.
Surf our site for the files you want. New forms of Cosmic, at this enhahcements, can have powerful and far-reaching effects on the underlying advantage but still subjectto the limits described under the introduction to Cosmic p.
Area Effect, Cone, Explo-sion, Jet, and anything with such a modifier as a prerequisite e. Limi-tations affect all muscle-powered attacks, from unarmedthrough melee to ranged! You may choose to have your attack do impal-ing damage instead! The GM should allowyou to either replace the weapon with an equivalent, or to shiftthe modifiers to a different weapon; the latter may cost addi-tional points, if the new weapon is better!
Defensive Cosmic level7. BLong-Distance Modifiers p. To create a meta-enhancement, just identify power-upx modi-fiers are common to every one of your builds. Its a good way to keep the PCstogether on adventures that would leave behind those whocant fly, shrink, etc.
In such a case, only lower-ups roll of succeeds; treatthis as success by 0, not as automatic resistance! Second, youmust specify a category of treat-ment that works normally. HP Ammo enhancement, Note that enhancemeents levels have two equally limitingeffects; you must choose which alternative applies when buy-ing this enhancement.
Find the distance inspace as if you and your subject were on the same world. The GM should also be generous about allowing theranged-attack limitations to be added on a per-weapon basis. Roll an attack from above at skill 14;victims may block or dodge, but must focus their rnhancements upward or at ground level, suffering -2 on defenses vs.
To affect those who are merely nearby, add Area Effect in which case power-hps Ready maneuver lets you affect any number ofpeople up to your limit, if theyre in your area. If you are highly skilled,this may make resistance nearly impossible!
See the final bullet point under the intro-duction to Cosmic p. The summoner is safe if heremains at the eye as is any foe in close combat with him butif he steps fromwhere he started his Storm, he takes damage. Kaytees bow can target ghosts and force them tomaterialize, but it has horrible range. They may be unfair in a combat-heavy game, or any game witha significant amount of slow time.
The GM may allow exceptions to this restriction, to reflectfoibles or drawbacks that only apply to this one weapon, butthere are a few special rules: This enhancement replaces both Low Signature and NoSignature p. Per minus anyMagic Resistance they have. Ignore details such as the angle of inci-dence and the DR and HP of the surfaces; allthat matters is that they are convincinglyhard. Your ability demands no attention after the ini-tial Concentrate or Ready maneuver to activate it.